// Game Studio · Est. February 18, 2000

THE STUDIO

BoldHat® has been making games since before indie was a genre. Twenty-four years. One registered trademark. One philosophy: build worlds worth inhabiting.

BoldHat® hat logo
24
Years Active
2000
Year Founded
UE5
Current Engine
12
Book Arc · ConOps21
Jun 2026
Steam Target
// Studio History

BoldHat® was established on February 18, 2000 — in the era before Steam, before Unity, before the word "indie" meant anything commercially. It was built during the Garage Games and Tribes engine years, when making games as a small team meant writing your own infrastructure and shipping because the game demanded to exist.

The BoldHat® trademark has been in continuous use since that founding date. Over the years the studio operated across engine generations, evolving its tools and scope while the registered trademark anchored the identity. The most recent chapter — the formalization of BoldHat® LLC as the entertainment and game publishing division within the Reality String™ LLC umbrella — was a structural reorganization, not a restart. Same work. Same trademark. Better architecture.

The current flagship is ConOps21™: Subversion Protocol — a prestige interactive drama franchise with a 12-book novel series, a live ARG, and a UE5 game with Steam store pages under Valve review.

// Heritage · Est. Feb 18, 2000

BoldHat® was established in the era of Garage Games and the Tribes engine — when indie game development meant building from scratch on the infrastructure that came before modern engines. The registered trademark has been in continuous use for 24 years. That's not a marketing claim. That's what we are.

// Timeline
2000
BoldHat® Founded · Feb 18
Established during the Garage Games and Tribes engine era. Registered trademark begins use-in-commerce. Game design and development commences.
2000–
Continuous Operation
BoldHat® in continuous active operation across engine generations — from early 2000s tools through successive platform shifts. DeadboltDogz gaming identity established on Twitch. Dogz.gg legacy brand.
2024
Reality String™ Restructuring
BoldHat® formalized as the game publishing division under the Reality String™ LLC IP umbrella — the same entity that owns and licenses all trademarks. Multiple LLCs structured: BoldHat® LLC (entertainment/games), ACME Book Company™ LLC (fiction publishing), CORTICALMESH LLC (R&D/technical). No discontinuity. Structural reorganization. boldhatgames Twitch channel established alongside corticalmesh.
2025
ConOps21™ Franchise Development
IP established under Reality String™ LLC. Novel series enters production. UE5 game GDD development begins. ARG architecture designed. JANUS multi-agent infrastructure built.
Apr 2026
Book One Live · Amazon KDP
ConOps21: Subversion Protocol — Black Signal published via ACME Book Company™ LLC. Paperback + Kindle. 12-book series arc in production.
2026
Steam Store Pages Submitted
ConOps21 game (#4604230) and demo (#4605790) store pages submitted to Valve for review. Targeting Steam Next Fest June 2026 pending approval.
// Corporate Structure & Domain Architecture
Reality String™ Network
Reality String™ LLC
IP holding company. Owns all trademarks including BoldHat® and ConOps21™. Licenses IP to subsidiaries.
Parent
BoldHat® LLC
Entertainment and game publishing division. Est. February 18, 2000. Publisher of ConOps21™ game. BoldHat.com + BoldHat.gg.
This Entity
ACME Book Company™ LLC
Fiction publishing imprint. Publisher of ConOps21 novel series. Current lead title: Book One, available on Amazon.
Sibling
CORTICALMESH LLC
R&D and technical division. AGI research, neuromorphic computing. The science behind the LLM stack. Science Saturdays on Twitch: corticalmesh.
Sibling
BoldHat® Domain Architecture
Two Domains. Two Purposes.
BoldHat.com Game studio and publisher. ConOps21™ base. 24-year trademark anchor.
BoldHat.gg eSports division. Competitive play, tournaments, community.
AI-Augmented Production Stack
Claude Code
Primary dev assistant · UE5 Blueprints · C++ · Ink scripts
Cursor
Contextual code editing · narrative branch logic
Phi-4 Mini (Local)
Hyde NPC — continuous LLM voice (Ollama)
Claude API (Cloud)
Mara NPC — extended CLARITY-governed conversation
JANUS Infrastructure
Multi-agent · Hostinger KVM2 · Docker · MCP
// Studio Philosophy
01
IP First

The world comes before the product. Every franchise starts with a canon — characters, factions, history, and mythology that supports games, novels, ARGs, and expansions without contradiction. Products are temporary. IP is permanent.

02
Build for Longevity

ConOps21 is a 12-book series with a multi-path game and a live ARG. We do not build demos — we build entry points to something larger. Every release earns the next one.

03
Ship or It Didn't Happen

Twenty-four years of game development teaches one thing above all: finished and shipped is worth infinitely more than perfect and unreleased. We use every tool available — including AI-augmented production stacks — to get from concept to playable hands.