BoldHat® has been making games since before indie was a genre. Twenty-four years. One registered trademark. One philosophy: build worlds worth inhabiting.
BoldHat® was established on February 18, 2000 — in the era before Steam, before Unity, before the word "indie" meant anything commercially. It was built during the Garage Games and Tribes engine years, when making games as a small team meant writing your own infrastructure and shipping because the game demanded to exist.
The BoldHat® trademark has been in continuous use since that founding date. Over the years the studio operated across engine generations, evolving its tools and scope while the registered trademark anchored the identity. The most recent chapter — the formalization of BoldHat® LLC as the entertainment and game publishing division within the Reality String™ LLC umbrella — was a structural reorganization, not a restart. Same work. Same trademark. Better architecture.
The current flagship is ConOps21™: Subversion Protocol — a prestige interactive drama franchise with a 12-book novel series, a live ARG, and a UE5 game with Steam store pages under Valve review.
BoldHat® was established in the era of Garage Games and the Tribes engine — when indie game development meant building from scratch on the infrastructure that came before modern engines. The registered trademark has been in continuous use for 24 years. That's not a marketing claim. That's what we are.
The world comes before the product. Every franchise starts with a canon — characters, factions, history, and mythology that supports games, novels, ARGs, and expansions without contradiction. Products are temporary. IP is permanent.
ConOps21 is a 12-book series with a multi-path game and a live ARG. We do not build demos — we build entry points to something larger. Every release earns the next one.
Twenty-four years of game development teaches one thing above all: finished and shipped is worth infinitely more than perfect and unreleased. We use every tool available — including AI-augmented production stacks — to get from concept to playable hands.